The object of the game is to greet 20 humans without gaining 10 skepticism points.
Every human you meet will announce their name, a profession, and a personality. To greet them, use the words in your inventory to match, as best you can, their worldview.
Anything with 10 skepticism points, no matter what it says it is, goes to robot jail. No questions asked, that's how humans do it. Do you have a problem with that, robot?
Credits
Rob Dubbin (writing, design); Timothy S. Gardner (art, design); Jelani John (programming, design); Adam Parrish (programming, design, music)